Core Systems — Tight, Strange, Rewarding

A trio of subsystems drives every engagement: reactive combat that favors rhythm over rote aiming; emergent modifiers that change a match mid-play; and a compact progression tree that gives meaningful choices without grind. Each decision compounds in surprising ways so runs become stories rather than repeats.

Arcade Precision

Tight hit windows and crisp feedback reward skill and timing. Movement feels deliberate; each encounter becomes a practiced riff.

Mutable Arenas

Maps adapt with modifiers that flip strategies. A safe route one minute may be a trap the next, forcing players to improvise.

Compact Progression

Unlockables shift the meta. Tiny upgrades accumulate into wide tactical variance across short sessions.

How a Run Feels — Three Acts, One Pulse

A single run folds into three distinct acts: initial scouting where choices matter more than speed; a mid-phase that tests adaptability; and an endgame that converts skill into signature moments. Systems stack and mutate, so each playthrough reads like a short film with a crescendo and a twist.

  1. Scout: choose loadouts and routes, trade risk for immediate reward.
  2. Adapt: arenas shift; learn the new rhythm and retool tactics.
  3. Finish: string skills into emergent moments that feel authored and earned.

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Book a private demo or request an integration kit. Our tech fits arcades, indie packs, or live events.

Pulse & Numbers

9m
Average session lifetime (seconds)
34
Distinct modifiers in rotation
7
Playable archetypes

Voices from Playtests

“Short runs that feel consequential. I kept trying one more and then another; the loop is delicious.”
— Mara J., event designer
Playtester portrait
Player feedback

Players praised the clarity of mechanics and the emotional spikes at runs' ends. Designers liked the modular modifier stack for live events.

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